Digital Technology

How to Easily Get Kunoichi Calling Card in Black Ops 6 (BO6)

Source: Call of Duty Black Ops 6, developer: Treyarch

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Despite being “old” (the first game is from 2003), Call of Duty series is in a good shape. Black Ops 6 seems to attract thousands of people. Definitely, it is partly thanks to various modes and challenges. One of the latter ones is to collect Calling Cards. Some of them are quite difficult to get. For example, Hard Breakup or Blunt Trauma. They are not the only ones, though. Many players have problems with getting Kunoichi, too. So, how to do that? There is a really simple trick.

How to Easily Get Kunoichi Calling Card in Black Ops 6 (BO6)

So, to get Kunoichi Calling Card you need to kill 3 zombies, 2 Special Zombies, and an Elite Zombie during a single use of Aether Shroud (unlocked at Level 47) with the Void Sheath equipped (it’s the final Augment). You can do it on Terminus, Liberty Falls or probably on any other Zombies map added in the future. Knowing the requirements is something else than completing it, though.

First of all, you should prepare and equip Extension as your Minor Augment, as it will increase the duration of your Aether Shroud. Another problem is to gather proper Zombies. You can do it no sooner than Round 20. Moreover, it is a good idea to take Melee Machiato perk with Express or Triple Shot as your Major Augment and Strength Training as Minor.

Once prepared, you should kite zombies to a small area, at the same time reducing health of Elites, to kill them easier later. Moreover, keep the number of regular ones in check. Start Void Seath when you are ready and kill enemies as fast as you can. You can help yourself even further, though. Have you ever heard about Idle Eyes? It is a Legendary GoubbleGum unlocked at level 45 (some other gums are also very useful, like Hidden Power or Soda Fountain). After using it, all zombies will stand idle for 30 seconds. It should give you plenty of time to get the Calling Card.

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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